RETROCANON
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Where to start with Castlevania

Gothic action that moves from brutal stage-by-stage Belmont hunts to exploration-heavy castle labyrinths.

Start with Castlevania: Symphony of the Night

It defines the exploration side of Castlevania while staying readable, generous, and endlessly replayable.

Castlevania: Symphony of the Night

1997 · PlayStation, Sega Saturn, PlayStation 4

Alucard turns Dracula's castle into an RPG maze of secrets, gear, transformations, and an upside-down second act.

Castle exploration

5 releases & editions

Then play…

  1. Castlevania: Aria of Sorrow

    2003 · Game Boy Advance, Switch, PlayStation 4, Xbox One, PC

    Soma Cruz enters the castle in 2035 and absorbs enemy souls, turning every drop into a possible new move.

    Castle exploration

    A compact, brilliant handheld Castlevania with the soul system and very little friction.

    7 releases & editions

  2. Castlevania: Rondo of Blood

    1993 · TurboGrafx-16

    Classic Castlevania at CD scale: rescue routes, hidden stages, Maria as a second play style, and Richter at his peak.

    Classic action

    The sharpest classic-style entry and the perfect bridge into Symphony of the Night.

  3. The NES-era peak: Trevor Belmont recruits allies, routes split, and every staircase feels planned to test you.

    Classic action

    The best early Belmont campaign once you are ready for branching routes and character swaps.

    3 releases & editions

  4. Shanoa fights with glyphs in one of the toughest exploration-era Castlevanias, split between villages and the castle.

    Castle exploration

    A tougher but rewarding DS-era endpoint once Symphony, Aria, and classic Belmont action have clicked.

    3 releases & editions

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