
Contra III: The Alien Wars
1992 · SNESContra goes full SNES apocalypse with rotating overhead stages, screen-filling bosses, and co-op chaos at peak speed.
3 releases & editions
Fast two-player run-and-gun action where one hit matters and every screen is a set-piece ambush.
The most immediate classic Contra: huge bosses, readable spectacle, and the right amount of 16-bit excess.

Contra goes full SNES apocalypse with rotating overhead stages, screen-filling bosses, and co-op chaos at peak speed.
3 releases & editions

A modern reimagining of the first Contra that keeps the Galuga Island setup but expands stages, characters, and co-op tools.
The friendliest modern doorway into the original Contra setup, especially for players who want current controls and co-op options.
6 releases & editions

WayForward's DS sequel stacks two screens of bullets, grapples, and callbacks while keeping the series brutally direct.
A faithful modern sequel that understands the arcade/NES lineage without feeling like a museum piece.
2 releases & editions

The Genesis Contra is frantic, branching, and theatrical, with multiple characters and bosses that rarely sit still.
A wilder alternate path after Contra III, with branching routes and a more characterful 16-bit identity.
3 releases & editions

A hard PS2 return to side-scrolling patterns, weapon cycling, and route mastery after the awkward 3D years.
A severe score-and-pattern sequel for players who already know they want Contra at its least forgiving.
3 releases & editions